State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · January 2022

Top 5 Season Pass Games in Australia Q4 2021

Explore the performance of the top 5 season pass games in Australia during Q4 2021, with insights on downloads, revenue, and active users.

Top 5 Season Pass Games in Australia Q4 2021

In the fourth quarter of 2021, the top 5 season pass games in Australia exhibited varied performance trends in terms of downloads, revenue, and active users. Data from Sensor Tower provides a comprehensive look at these metrics across a unified platform.

Rocket League Sideswipe by Psyonix LLC saw a notable trend in weekly downloads, starting strong with approximately 78K in mid-November but gradually declining to around 35K by the end of December. The game’s active user base peaked at around 176K in mid-December before slightly dropping to 146K by the end of the month.

Subway Surfers from Sybo Games ApS maintained a relatively stable performance. Weekly downloads increased from 16K to 24K by the end of December. Revenue peaked mid-December at about $6.5K, while weekly active users rose from 319K at the start of the quarter to approximately 397K by the end of December.

Clash Royale by Supercell experienced significant fluctuations in revenue, starting at $108K in late September and peaking at around $345K in the week of December 20. Weekly downloads saw a peak of around 21K in early November, with active users increasing from 234K to 367K by late November before stabilizing around 309K by the end of December.

8 Ball Pool™ from Miniclip.com showed a steady increase in revenue, reaching approximately $87K in the week of December 20. Weekly downloads climbed from 12K in late September to about 22K by the end of December. Active users also showed a consistent rise, peaking at around 375K in the last week of December.

Collect Em All! Clear the Dots by Voodoo demonstrated a steady growth in revenue, starting from negligible amounts and reaching about $1.8K by the end of December. Downloads showed a peak of 19K in early November, while active users grew from 1.3K in early October to approximately 40.5K by the end of December.

These insights reflect the dynamic nature of the mobile gaming market in Australia. For more detailed analysis and data, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022